The 2020-3D Media project was a four-year research project funded by the European Commission under the FP7 (7th Framework Programme for Research and Technological Development), and involved 13 industrial, academic and artistic partners. As an artistic partner CREW conducted practice-based research focusing on the translation of cinematographic and performative codes in immersive environments and on changing notions of narrativity, presence and spectatorship.
xTV or Explorative Television (2011~2013)
Under the ICON-project CREW participates in research on new ways of experiencing and interacting with television. This project utilizes surround video, enabling the audience to freely look around in the image. The user thus experiences video images from ‘within’ instead of ‘outside’. Passive television might soon become a thing of the past, when active interaction and exploration of video becomes mainstream.
DREAMSPACE, a three-year European Commission FP7 funded project, researches and develops tools that enable creative professionals to work collaboratively and combine live performances, video and computer-generated imagery in real-time. The project comprises some of the top entities from the education, research and commercial sections, including The Foundry, ncam, Stargate Germany, CREW, Saarland University, iMinds and Filmakademie.
On behalf of and in collaboration with Crew, Androme developed a scalable tracking system that allows users to travel a long distance physically and autonomously through a virtual environment.
Technologically, this innovative tracking system allows users to walk freely through a virtual space along a coded path of 150 meters.
With StrapTrack CREW explores the spatial awareness of the immersant, creating opportunities to deal with a completely different kind of virtual environment.
With its participation in the European research program PRESENT (in the context of HORIZON 2020), CREW strives for increased interaction within the virtual media.
PRESENT wants to create virtual digital assistants and companions - conscious agents - that look completely natural, show and perceive emotional sensitivity, enter into a meaningful dialogue, add meaning to the experience and act as reliable guardians and guides in the interfaces for AR, VR and more traditional forms of media.
PRESENT is a project in the context of HORIZON 2020
For Coup de Ville 2020, CREW_lab showcases research inspired by the work of neuropsychiatrist Dr. Georges Otte and neurosurgeon/scientist Dr. Dirk De Ridder. Together with CREW they developed an environment where art, VR and biofeedback can be used to treat certain psychopathologies, especially depressions.
In a time when traveling abroad is no longer evident and the nearness of others feels destabilising, CREW revisits the boundaries of substance and illusion with the installation Delirious Departures, transforming the Royal Museums of Fine Arts into a train departure hall. The place where travellers cross, say goodbye, make haste, wait. Where fragments of conversation, foreign languages, service announcements, a chilly draught, closing doors, footsteps, coffee slurping travellers and many other (inter)actions and sounds mingle.
Can complex matters like the historical explanations of the solar system be more easily understood on an “experiential” immersive base? Is it i.e. possible to collaboratively walk around in a solar system while embodying planets and making gravitational forces understood in terms of experience?
Celestial Bodies is a concept for using immersion and virtual production tools in education and arts.
In Straptrack, an immersant, (a visitor equipped with video glasses, PC and headphones), strolls through a virtual sculpture. Meryem Bayram designs and activates the geometric objects of this sculpture, while Eric Joris intervenes in different combinations with drawings and recordings via so-called Motion Capture.