The 2020-3D Media project was a four-year research project funded by the European Commission under the FP7 (7th Framework Programme for Research and Technological Development), and involved 13 industrial, academic and artistic partners. As an artistic partner CREW conducted practice-based research focusing on the translation of cinematographic and performative codes in immersive environments and on changing notions of narrativity, presence and spectatorship.
On behalf of and in collaboration with Crew, Androme developed a scalable tracking system that allows users to travel a long distance physically and autonomously through a virtual environment.
Technologically, this innovative tracking system allows users to walk freely through a virtual space along a coded path of 150 meters.
With StrapTrack CREW explores the spatial awareness of the immersant, creating opportunities to deal with a completely different kind of virtual environment.
With its participation in the European research program PRESENT (in the context of HORIZON 2020), CREW strives for increased interaction within the virtual media.
PRESENT wants to create virtual digital assistants and companions - conscious agents - that look completely natural, show and perceive emotional sensitivity, enter into a meaningful dialogue, add meaning to the experience and act as reliable guardians and guides in the interfaces for AR, VR and more traditional forms of media.
PRESENT is a project in the context of HORIZON 2020
For Coup de Ville 2020, CREW_lab showcases research inspired by the work of neuropsychiatrist Dr. Georges Otte and neurosurgeon/scientist Dr. Dirk De Ridder. Together with CREW they developed an environment where art, VR and biofeedback can be used to treat certain psychopathologies, especially depressions.
In a time when traveling abroad is no longer evident and the nearness of others feels destabilising, CREW revisits the boundaries of substance and illusion with the installation Delirious Departures, transforming the Royal Museums of Fine Arts into a train departure hall. The place where travellers cross, say goodbye, make haste, wait. Where fragments of conversation, foreign languages, service announcements, a chilly draught, closing doors, footsteps, coffee slurping travellers and many other (inter)actions and sounds mingle.
Corona put the performing arts on hold. Venues closed and switched to live streaming, cancelling the immediate connection between performer and audience. CREW elevates the online theatre experience to a new level. The futuristic production Hamlet’s Lunacy by Eric Joris and Mesut Arslan was transformed by Joris and his team into Hamlet’s Playground, a corona-proof interactive theatrical experience happening simultaneously live and online. Live actors guide the audience in a console game-like environment through various rooms, where historical documents and technology provide new insight in Hamlet’s conflict.
Back in the days of Hamlet the seven celestial spheres and their planets still revolved around the earth and the murder on the king –the Minister of God- made nature revolt.
By combining historical sources and technology in a futuristic theatre production, Eric Joris (CREW) and Mesut Arslan (0090) give new insights into Hamlet's conflict.
Can complex matters like the historical explanations of the solar system be more easily understood on an “experiential” immersive base? Is it i.e. possible to collaboratively walk around in a solar system while embodying planets and making gravitational forces understood in terms of experience?
Celestial Bodies is a concept for using immersion and virtual production tools in education and arts.
Would you like to take a walk, using ‘my’ body?
C.A.P.E. (Computer Assisted Personal Environment) is the newest mobile immersive installation of CREW, presented for the first time at the World Expo in Shanghai in September 2010. Come and experience for yourself what the future of cinema might be like! With C.A.P.E., we can shift your presence from one place to another in no time. Thanks to its state-of-the-art immersive technology, you can step into another body and walk around in a maybe far away city or a faraway time...
C.A.P.E. Drop Dog is a virtual performance inspired by two texts from Dutch writer and poet Tonnus Oosterhoff. State-of-the-art technology immerses the visitor in a different world and places the viewer in the heart of two short stories.
In Straptrack, an immersant, (a visitor equipped with video glasses, PC and headphones), strolls through a virtual sculpture. Meryem Bayram designs and activates the geometric objects of this sculpture, while Eric Joris intervenes in different combinations with drawings and recordings via so-called Motion Capture.
Tijdens de tech show Super Nova presenteert CREW tijdens het Open Deur weekend een mix van live-performances en installaties.