DREAMSPACE (2013-2016), a three-year European Commission FP7 funded project, researches and develops tools that enable creative professionals to work collaboratively and combine live performances, video and computer-generated imagery in real-time. The project brings together some of the top entities from the education, research and commercial fields, including The Foundry, ncam, Stargate Germany, CREW, Saarland University, iMinds and Filmakademie.
The film and TV industry is seeking ways of producing audiovisual media that combine the real world, CGI and 3D animation in real time, at a quality sufficient for major movies, but at a cost that is accessible to European film and TV companies. Meeting the demand will need advances on the state of the art in a wide range of areas, including the combination of 2D and 3D methods; depth and lighting capture; surround video; real-time depth-based processing and compositing; real-time high resolution rendering; and new approaches to manipulating CG objects and video in a virtual environment. The ability to assemble, try out, play with and even improvise virtual productions will have profound creative consequences for the media industry, performance groups and creative artists. One part of the Dreamspace ambition is therefore to make it possible for directors, designers and artists to build experiences directly from visual components, working together on set or in the performance space, and see the results immediately. The other is to explore and develop ways of using Virtual Production technologies to deliver new creative experiences.
more info: dreamspaceproject.eu
O. Grau, V. Helzle, E. Joris, T. Knop, R. Membarth, B. Michoud, S. Rogmans, J.Starck (2016). Dreamspace: A Platform and Tools for Collaborative Virtual Production. IBC.
Vincent JACOBS (2016). Tools for creating holographic live performance and installation art.